5/5/2023 0 Comments Dead by daylight nemesis![]() ![]() The second perk has injured survivors descend into 20-30 seconds of hysteria when the Nemesis injures a healthy survivor, teachable at Level 35. The first perk is activated right at the start of a match, with all the survivors' auras visible by Nemesis for the first 5-7 seconds of each match, teachable at Level 30. To counter this, survivors can take vaccines to recover from the infection but are now visible to Nemesis. A charged attack, the initial tentacle attack is quite limited in range but its range grows upon reaching each tier, with a second-tier giving the tentacle the ability to smash through pallets and breakable walls while survivors that are already infected are injured by the tentacles. ![]() In addition to Nemesis' standard melee attack, The Tyrant builds up its infection rate by hitting survivors or zombies with its tentacles the infection increase from destroying zombies is relatively marginal compared to hitting survivors. Its frankly insulting that one of the unstoppable force's of the re genre is presented as having one of the weakest special attacks in the game.Īt least the survivor perks were actually cool so the chapter wasn't a waste of money.The infection mechanic is especially key - just as Halloween's The Shape can level up in three tiers to grow stronger, so can Nemesis based on its infection rate. Legion is still bad but the fact that legion actually is comparable to nemesis is pathetic. I don't get the infection hit its make's no sense on a low range killer with map pressure dependent on ai you can't influence. He's a discount demogorgon except instead of spending his power on ai zombies gorgon spent it on not giving a survivors and extra health state and a fast travel system. You can crouch behind vaults to evade the damn tentacle and his range at base is miserable with many of his mutation add on's bar Marvin's blood being straight up terrible. (Who thought this was a good idea?) His power actively eats into time by giving survivor's an extra health state. Nemsis on the other hand has one half of his power dedicated to ai you have no influence over. So legion has a lot of builds that can compensate for his poor looping he also can apply significantly more map pressure and has significantly more perk synergies. ![]() I think Nemesis needs a MASSIVE buff to make him good. ![]() And Nemesis actually has an entire other part that is actially useless unlike zombies. Goes through entire walls and doesn't have to hit 3 TIMES. Proabably because PHs punishment is just a plain better version of the pathetic tentacle. I immediately played Pyramid Head for a couple days after and did WAY better even though I missed a little bit more. I've been practicing him ever since release and have gotten really goo at hitting the tentacle and finding which spots I can hit over and what I can't but it just does nothing. His tentacle though is just so pathetic honestly. They are either stuck in a corner or just in a part of the map that makes them useless for the majority of the time. You can just count off the zombies since they are basically not there. The reason I think he is a weak killer is just because he only has really 1 thing going for him and even that 1 thing does NOT do enough. It sucks to say but he just gets his entire BOW billion dollar might ass kicked by pathetic pallets and untrained survivors constantly in the game. I honestly believe Nemesis is the worst killer in Dead by Daylight in accuracy to the character and strength. ![]()
0 Comments
Leave a Reply. |